About me

I'm Phuong — a Senior UI/UX & Brand Designer with 6+ years bridging UX strategy, interface design, and brand identity.

I help companies ship products that are intuitive to use and impossible to forget.

Nguyen Hoang Phuong
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Years of experience
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Clients served
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Projects shipped
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Industries

Most design problems aren't purely UX or purely visual — they sit at the intersection. I work across the full design stack: researching user needs, designing interfaces people can navigate, and building brand systems that stay consistent — so teams reduce handoffs and ship coherent products.

Capabilities

What I bring to the table

A full-stack design skill set spanning research, interface and brand.

01 — Experience

UX Skills

User ResearchIA & User FlowWireframingUsability TestingDesign SystemPrototyping
02 — Interface

UI & Digital Skills

Web UI DesignMobile App UIResponsive DesignMotion / Micro UIFigmaFigJamAdobe XDAdobe CC
03 — Brand

Brand Skills

Brand StrategyVisual IdentityLogo DesignBrand GuidelinesPackagingPrint & Collateral
Career

Experience

Six years across product teams and independent practice.

OBranding

2024 — Present · Ho Chi Minh City
Lead UI/UX & Brand Designer
  • Directed overall design direction and UX strategy.
  • Built the design system and component library from the ground up.
  • Collaborated closely with founders on product decisions.

JobsGo

2024 — 2025 · Ho Chi Minh City
Lead UX Designer · Freelance
  • Redesigned the UX for a job platform with 500,000+ users.
  • Managed the end-to-end process from research through developer handoff.

Independent Designer

2017 — 2024
UI/UX & Brand Designer
  • Delivered for 20+ clients across 10+ industries.
  • Notable clients: Vinamilk, LaLiga Academy, Nam Long Group, Sity Residence.
FintechReal estateF&BEducationSports
How I work

Every project starts with one question

“What's actually broken, and for whom?” — then I move from research to structure to surface.

01

Research first

I dig into the real problem and the people behind it before drawing a single screen.

02

Structure

Information architecture and flows come next — the bones that make a product make sense.

03

Surface

Finally the visual layer: interface, motion and brand, refined until it feels effortless.

Let's work together

Let's build something unforgettable

Have a product, a brand, or a fuzzy idea? Tell me about it — I usually reply within a day.